Regular nexotraps either work or don’t and there’s no in-game explanation about how to increase their effectiveness (either by lowering opponent’s HP, inflicting status effects, etc.) while golden nexotraps are 100% effective. Players have regular and golden nexotraps. Overall the battle system shows quite a few areas for improvement in future titles.Īnother area for improvement is in the catching of wild Nexomon. Skills like binding, confusion, and paralysis seem to connect far more often than their listed 20% – 25% success rate and can turn even huge boss battles into nothing more than a stress-free skirmish where the boss never even gets to attack. Status effects play a big role in battles, and few, if any, Nexomon are immune to their effects. Skills in battle consume a limited supply of stamina, and Nexomon take a turn to rest if their stamina is used up, however this is a rare occurrence as even without advantageous type matchups, battles rarely last more than a couple of turns. He’s not wrong, Nexomon isn’t too challenging a game. When battling tamers with Nexomon of similar levels, the challenge is so great that often only a single Nexomon is left alive at the end. Too often, Nexomon will make a killing blow only to be defeated immediately thereafter. When battling tamers with multiple Nexomon, however, this advantage is nerfed a bit in that when players defeat an opponent’s Nexomon, the replacement the tamer puts in immediately gets a strike. Players’ Nexomon always attack first, giving them a slight advantage over their opponents. Nexomon type matchups play an important factor, with each of the six elemental types being strong against two other types and weak to two, while the seventh neutral type has no strengths or weaknesses.īattles are traditional turn-based affairs where Nexomon compete in one-versus-one combat. They learn up to twelve battle skills, of which only four can be active at any given time, but the game conveniently allows players to switch which four easily through the menu when not in battle. All Nexomon belong to one of seven types and evolve as many as two times as they gain experience. Most are elemental versions of terrestrial animals that are artfully designed, with a few anthropomorphic objects thrown in for good measure. Here, Nexomon shines with a wide variety of well-designed creatures. There are a few humorous moments, but more would be appreciated.Īt the heart of all good monster-collecting RPGs are of course the monsters themselves. While the main protagonist is silent, Atlus, a companion robot, travels along narrating and commenting on events and making hilarious but all-too-infrequent jokes.
NEXOMON LIST SERIES
While much of this first entry in the series involves traveling from town to town and defeating the evil Nexolord’s local overseers, there are enough small plot turns, reincarnated Nexomon champions, and ancients back from the dead to keep the plot moving forward without being overly rote or stale. As JRPG tropes dictate, soon enough players are thrust into the role of a Nexomon tamer that’s tasked with saving said world. All seems right in the world for a moment, but of course that’d make for a boring game, so an evil Nexolord comes forth, determined to revive ancient evils. Nexomon opens with a voice-narrated explanation of how the game world has come to be the way it is, with humans and Nexomon coexisting after battles that raged long ago. Nexomon is a much prettier version of the games that proliferated around the turn of the century, but the gameplay is so very much reminiscent of those titles. Into this genre, which has faded in scope from its heyday twenty years ago, VEWO Interactive debuted Nexomon a few years back, first for mobile, then PC, and finally consoles. Back then, it felt like every developer was trying to catch ’em all.
For those RPGamers who played a Nintendo handheld system between 19, it was hard to browse any selection of RPGs without encountering a monster-collecting game.